Have you ever asked yourself, "Gee, I wonder what it would be like to run an airline?" Chances are, you probably haven't. Then again, you probably never wondered what it would be like to operate a theme park or a railroad, either. Yet somehow, the recent slew of "tycoon games" have been selling almost as well as if they had the words "Baldur's" and "Gate" in their titles. Perhaps that's because somewhere deep down inside (hidden from everybody else, I'm sure) many of us lust after the notion of being inconceivably rich. Playing at being rich is as old as Monopoly; furthermore, there's a certain glamour associated with being a big, industrial-strength mogul
The game offers two relatively short campaigns and a free-play game, all of which require that you master a wide variety of tasks in order to nurture your two-plane upstart into a minor empire. Many of the tasks are straightforward, such as hiring flight staff and advisors, bidding on and obtaining branch offices in other cities, and assigning regular routes in addition to irregularly scheduled independent flights (which carry higher premiums). Other tasks, such as managing your stocks and improving your airline's image, involve multiple factors and are decidedly more complex.
Genre : Strategy
Year: 2001
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